Visionaries

Evidence deans can review

Case studies from learning programmes

University examples, implementation context, outcomes, and participant feedback from Business Heroes programmes and workshops across multiple markets.

Where it was used

Universities and innovation hubs, with location and class context.

How it was deployed

Workshop, 6-week journey, or classroom setup details so your team can compare fit.

What changed

Reported learning gains and participant feedback, with clear context for each student group.

More examples

Evidence across different learner contexts

The strongest signal for a programme head is transferability: business majors, engineers, founders, and coding students can all use the same decision-based learning core.

Hong Kong

HKUST Entrepreneurship Center Programme

A 6-week Business Heroes programme with HKUST students delivered a 64% gain in business decision confidence, with 100% of participants rating the simulation more effective than traditional methods.

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Abu Dhabi, UAE

Khalifa University 6-Week Programme

A 6-week programme at one of the UAE's top-ranked universities delivered a 100% gain in marketing effectiveness and 54% improvement in cost analysis - with every participant rating the simulation more effective than a traditional lecture.

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Sharjah, UAE

University of Sharjah

A diverse group of 23 university participants achieved a 61% improvement in product-market fit understanding, with 92% choosing to keep playing the simulation in their spare time.

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Abu Dhabi, UAE

42 Abu Dhabi 6-Week Programme

Coding students with zero business training doubled their understanding of market sizing and improved marketing skills by 86% over a 6-week programme.

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Sharjah, UAE

Sheraa x Business Heroes

A 2.5-hour workshop with 22 STEM founders delivered a 42% improvement in pricing strategy, a Net Promoter Score of +53, and 88% demand for a multi-session programme.

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Cambridge, UK

Hills Road Sixth Form College Workshop

Year 12 students in Cambridge discovered how challenging business decisions can be - 82% found the simulation more enjoyable than traditional learning, and 65% wanted to keep playing outside of class.

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Review the fit for your programme

Bring your programme lead, teaching and learning team, or quality lead. We will walk through implementation fit, evidence outputs, and rollout plan.